|OS:||Windows, Linux, OS X|
Citra is an experimental, open-source Nintendo 3DS emulator/debugger written in C++. It's currently able to run quite a few games well, though very few can run at full speed on existing hardware, and most titles have sound issues.
Due to its preliminary state, it has not yet had a stable release.
Some users have been creating their own builds using WIP branches and compiler optimization flags for slightly better speeds, compatibility and/or more features. Discussion and downloads for unofficial builds can be found in this thread, and the chinese builds by g*mk can be found here.
Some games like Bravely Second, Zelda: ALBW, and the Pokémon X/Y games require this to bypass bugs in title screens.
- Get the Title ID for the game version you have from here. For example, we'll try with the European version of Zelda: ALBW. Its full Title ID is
- Take the last 8 digits of the Title ID. (in our example,
000EC400) In case this method fails later, take
00000000instead, or make sure the save file and the ROM image are from the same region.
- Make an empty folder named as that partial Title ID (
000EC400). Put inside it another folder named "data", then inside that one put another folder named
00000001, then inside that one put the actual save data files.
- Move the folder with the title ID and put it here:
Connectivity features relying on Wi-Fi still aren't documented, let alone emulated, either for DS or 3DS. This may change as emulation progresses down the road and work begins on these areas.
Playing Citra on your phone
This program allows you to control citra with touch controls on your phone. It is therefore possible to use a remote desktop client via your phone, to emulate with Citra and stream from your PC to your phone. See gif.